Cannafarm: Mobile farming game
WITH Pocket Pinata Interactive
My Roles: UX Designer, Game Designer
Platforms: iOS/Android
Team Size: 30+
Duration: 1.5 Years
Shipped out prominent concepts, systems and mechanics to a successful game in the live-ops state with 100k+ monthly users
Developed cultivation screens, main menu changes, expedited the tutorial of the game to improve user retention. Also pitched and designed new social and collection features
Created elaborate wireframes, screenflows, and UX/UI mockups sent a team of 30+ individuals
Owned my ideas, pitched them. Saw them through from early sketches, to final polish and balance