EXOGP, SCI-FI RACING platform
ExoGP is a AAA Web3 sci-fi racing game where I led UX design for player-facing systems like custom game screens, main menus, options/accessibility, and track-driven moments. I also helmed the COTA track build in Unreal Engine, designing modular level pieces and flows in close collaboration with a 40+ person team. ExoGP was released on Epic Games Store
My Roles: UX Designer
Platforms: PC
Team Size: 40+
Duration: 1 Year
LEARN MORE: https://store.epicgames.com/en-US/p/exogp-af73bc
This concept UI was used to develop a pivotal multiplayer screen: “Finding a Match” and "Custom Game"
It was important to display to the user the stats of their character, but also information relating to public matches such as Game Settings, and Track Selection
Accessibility is a majoir point of interest for the game. I developed UI for control types which felt futuristic and crisp, but also was minimalistic and easy to understand.
Extensive research was done to match the style of trending multiplayer games
For the Main Menu, it was important to display my concepts and user flows in high level concept nodes to clarify systems for the team.
The Main Menu flow is fairly typical, but important in any multiplayer game. The intention was to force players to create an account. If they didn’t have an account we would redirect them directly to the Atmos Labs official website
Creating track pieces that were modular allowed level designers to pick and choose moments from an organized solution of track pieces.