ExpoGP, a new ERA of SCI-FI RACING

With Pocket Pinata Interactive and ATMOS LABS

My Roles: Game Designer, Level Designer

Platforms: PC

Team Size: 40+

Duration:  1 Year

Learn more here: https://atmos.xyz/

  • ExoGP is a triple-A, WEB 3.0 racing game aimed to bring new life to sci-fi racing games

  • Modular pieces were built and implimented using Unreal Engine

  • Our flagship COTA Track (a recreation of Circuit of the Americas) was which I helmed.

  • Used Miro to create new in-game flows specifically with track moments, modular piece design as well as UI for menus

  • Collaborated with a team of 40+ individuals ranging in artists, programmers and significant stake holders and executives.


VIEW FULL RESOLUTION WORK SAMPLE HERE: