Gutball - 48 Hour Game Jam
Gutball was created as a Level Design study - we were trying to create a fun, memorable track in 48 hours
Control a fast-paced nanobot and roll, jump, and navigate through the goat's immune system to cleanse it of infections!
My Roles: Game Designer, Level Designer
Team Size: 3
Duration: 48 Hours
Game Download (itch.io)
https://james-paterson.itch.io/gutball
Design
* Designed to be accessible as well as fun on the first play through - minimal challenging segments
* We made sure to teach, test, and challenge basic game mechanics as the level progresses
Stage
* The first area is designed around a slide segment which leads into the next, more open area.
* The slide is used as a fun introduction of what lies ahead
Stage 2
* This area carries the primary objective for the demo: to destroy the pustule nodes
* This open playground allows users to play with the ball mechanic as well as tackle a light objective