Microsoft solitaire and xbox game pass

This project focused on integrating Xbox Game Pass across Microsoft Solitaire on Windows and Mobile. I led design efforts across multiple Xbox titles, collaborating directly with Microsoft to ship new UX/UI, social features, and quality-of-life improvements used by over 30 million monthly players.

My Roles: senior ux designer

Platforms: iOS/Android, PC

Team Size: 40+

Duration:  1 year

  • The Game Pass Premium unlock flow was one of my main projects during my time on Solitaire

  • Xbox Game Pass integration needed to feel premium, be clearly communicated across platforms, and avoid user confusion between Game Pass and standard tiers.

  • Designed and shipped a multi-platform unlock flow that clearly communicated value, reduced confusion, and reinforced the premium reward moment for Game Pass members

  • My early concept was made to highlight specific words we would use on the final window, but also the general positioning of key items such as the "OK" button and Premium Benefits

  • Displaying each part of the Game Pass flow in a thoughtful and easy to understand way displays the choices of the player easily. This method was extremely effective at handing off these concepts to Engineers.

  • We would compare different variations of these new screens on PC as well as Mobile. It was a challenge to balance Xbox branding and clarity within the windows.