XENOPHILIA, VR SOCIAL PLATFORM
I worked on Xenophilia, a narrative-driven game focused on uniting the three major Middle Eastern religions. I streamlined the introduction by removing unnecessary elements and refining the onboarding experience to create a clearer, more engaging opening. I also developed new gameplay systems and VR mechanics, including a custom sonar-based interaction system to enhance immersion and spatial awareness.
My Roles: SENIOR UX Designer
Platforms: PC
Team Size: 10+
Duration: 6 months (contract)
One of the main points of interest I addressed was the (FOV) which was too limited for a VR title, making it difficult for players to explore and discover key parts of the environment.
We addressed this by conducting iterative playtests to evaluate different FOV settings and identify the optimal balance between comfort, visibility, and immersion.
Reimagined and rebuilt the game’s introduction, pitching high-level narrative and structural concepts to align the team on a stronger opening to the experience.
I designed a global hub environment that allowed players to clearly visualize and access multiple playable chapters set in different locations around the world.