This picture was taken during our capstone meeting with Drinkbox Studios leads. 
 Modular pieces were essential to creating levels that we could always iterate on with ease. From ceiling and wall tiles, to hallways and staircases, our tool kit made the level design process very intuitive. 
 We used this skill chain diagram to map out the mechanics in each puzzle. It was an essential guide for designing each stage with progression in mind. 
 Here's a brief analysis of one of our early puzzle rooms. 
 Paper designs were used to map out areas, moments, and the physical space of puzzle rooms. We collectively used the same legend to make sure each puzzle could be implemented and understood properly.
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