CONTACT

adamrobertswork@gmail.com

(416) - 895 - 3201

What inspired me to get into design?

My childhood was centered around the experiences that were made from playing and believing in games. As a designer, I thrive to create experiences that revive that feeling of bliss we all had while playing games in our youth. Growing up, I never limited my self to one genre or one console - I made an effort to enjoy every game experience I could get my hands on!.

Sheridan College (Bachelor of Game Design)

Sheridan College's Bachelor of Game Design program not only reinforced my knowledge of all elements of game design, level design, visual development, and programming, but the program tested my self as someone who is always interested in learning. After countless design projects and prototypes, I've proven to be great at communicating ideas and working within a constant team environment. I worked a four month Co-operative Education job at the Centre for Elder Research at Sheridan. We developed a unique tablet game which promoted social inclusion in older adults and utilized a one input control scheme for all actions within the game. Salvadora Studios hired me as the primary QA Analyst, and I have been isolating bugs with them for many months now. 

Professional Experience

Out of school, I taught Game Design at Cloud Times Global and inspired students to get into game design. During this time I founded the government funded startup called Game Dream and our Flagship title “Industry Ball” continued to be developed. Game Dream also provides development services to local business. We eventually got reached out to by Universal Music Canada and we consulted the game design for an unnanounced game by a exclusive hip hop artist.

My biggest job to date was with Smoking Gun Interactive where I worked on Microsoft Solitaire. I worked on features that over 35 million monthly players engaged in and daily meetings with Microsoft were the peak of experience. Pitching and collaborating with Microsoft reinforced my strong communication skills.

Video games have allowed me to be the most expressive and creative version of my self and I'm so thrilled to have the opportunity of working within this fantastic industry. I'm an easy-going developer who has an iron will to succeed. I'm proud to say that I'm someone who is very open to everyone's ideas, I'm someone who's great at adapting to change and I'm always looking for ways to improve the play experience.  

Favorite games:  Resident Evil 1, GTA IV, Shadow of the Colossus, Demon's Souls, Bioshock, Metal Gear Solid 3, Super Mario Galaxy

Other things I do: Collect vinyls, read comics, write short stories, go for runs, enjoy making others laugh