Cannafarm: Mobile farming game

WITH Pocket Pinata Interactive

My Roles: UX Designer, Game Designer

Platforms: iOS/Android

Team Size: 30+

Duration:  1.5 Years

  • Shipped out prominent concepts, systems and mechanics to a successful game in the live-ops state with 100k+ monthly users

  • Developed cultivation screens, main menu changes, expedited the tutorial of the game to improve user retention. Also pitched and designed new social and collection features

  • Created elaborate wireframes, screenflows, and UX/UI mockups sent a team of 30+ individuals

  • Owned my ideas, pitched them. Saw them through from early sketches, to final polish and balance

View full resolution work sample here: